Warrior: Arms two-hander leveling (31/20/0)
Leveling 10–60 with a two-handed weapon · 31/20/0 · last point at level 60
Rush Mortal Strike at level 40 through Deep Wounds, Anger Management and two-hand damage, then spend the last 20 points on Fury crit and Enrage.
- Anger Management and Improved Tactical Mastery keep rage flowing between pulls.
- Deep Wounds, Impale and Two-Handed Weapon Specialization all scale with the big weapon hits you rely on while questing.
- Mortal Strike (row 7) is reached at level 40 — the same timing players know from Classic.
- After 40, Cruelty and Unbridled Wrath add crit and rage for faster kills.
Adjusted for Blizzard's October 1 notes, which removed Boundless Rage: its 3 points went to Blood Craze (now 3/3), Piercing Howl and Booming Voice. Beta build 70291 carries those changes. Not yet reviewed by an experienced player.
Paladin: Retribution leveling (20/0/31)
Leveling 10–60 with a two-handed weapon · 20/0/31 · last point at level 60
Take Seal of Command and Sanctified Judgement early, reach Twist of Light, then use the remaining points on Holy's stat talents for longer questing sessions.
- Benediction and Conviction make seals and judgements cheaper and hit harder from level 10.
- Pursuit of Justice speeds up travel between quest hubs.
- Vengeance and Two-Handed Weapon Specialization boost the melee damage you deal all the way to 60.
- Divine Strength and Divine Intellect add raw stats that help every build.
Hunter: Beast Mastery leveling (37/14/0)
Solo leveling with a pet · 37/14/0 · last point at level 60
Make the pet tanky and fast-hitting first, pick up Intimidation and Bestial Wrath, then add Marksmanship crit and cheaper shots.
- Endurance Training adds pet health and armor and Unleashed Fury adds pet damage, so your pet holds aggro and kills faster.
- Pathfinding makes Aspect of the Cheetah faster for travelling between quest hubs.
- Frenzy and Bestial Wrath turn the pet into your main damage source, the classic low-downtime way to level a Hunter.
- Lethal Attacks and Efficiency add crit and mana savings once the Beast Mastery tree is done.
Rogue: Combat leveling (19/32/0)
Dual-wield leveling and dungeons · 19/32/0 · last point at level 60
Build hit and dodge first, then Dual Wield Specialization, Blade Flurry and Adrenaline Rush; finish in Assassination for Relentless Strikes and Lethality.
- Precision and Dual Wield Specialization fix the miss chance and off-hand damage that slow early dual-wielding.
- Lightning Reflexes, Deflection and Riposte make a melee class safer when a pull goes wrong.
- Blade Flurry and Adrenaline Rush are strong cooldowns for pulls of two or three mobs.
- Relentless Strikes and Lethality improve finishers once Combat is complete.
Priest: Shadow leveling (20/0/31)
Solo leveling with little downtime · 20/0/31 · last point at level 60
Start with Spirit Tap for mana regeneration after kills, take Mind Flay and Vampiric Embrace, reach Shadowform, then add Discipline shields and mana talents.
- Spirit Tap and Improved Shadow Word: Pain keep you killing without long drinking breaks.
- Mind Flay slows enemies so they rarely reach you.
- Shadowform at the bottom of the tree is the Shadow capstone players aim for by level 40.
- Improved Power Word: Shield and Meditation from Discipline add safety and mana after 40.
Shaman: Enhancement leveling (0/37/14)
Two-handed or dual-wield melee leveling · 0/37/14 · last point at level 60
Go down Enhancement for Flurry, Stormstrike and Maelstrom Weapon, then spend the rest on Restoration for cheaper totems and faster self-heals.
- Thundering Strikes and Flurry are the core melee damage talents.
- Improved Ghost Wolf helps you move between quests before a mount.
- Stormstrike and Maelstrom Weapon give Enhancement burst and faster casts.
- Totemic Focus and Improved Healing Wave keep you topped up between fights.
Mage: Frost leveling (20/0/31)
Safe solo leveling and area pulls · 20/0/31 · last point at level 60
Take the Frostbolt and crit talents first, add Shatter, Cold Snap and Ice Barrier, then use Arcane Concentration and Arcane Meditation for mana.
- Improved Frostbolt and Ice Shards make your main spell faster and harder hitting.
- Improved Frost Nova, Shatter and Fingers of Frost reward the kite-and-freeze style that makes Mage leveling safe.
- Cold Snap and Ice Barrier add emergency buttons for bad pulls.
- Arcane Concentration and Arcane Meditation cut the time you spend drinking.
Warlock: Affliction leveling (31/20/0)
Damage-over-time solo leveling with a pet · 31/20/0 · last point at level 60
Improve Corruption and your drains first, reach Siphon Life and Wrack, then add a sturdier demon from Demonology.
- Improved Corruption cuts 2 seconds off Corruption's cast time and adds 10% damage, so you can tag targets quickly.
- Nightfall gives Corruption and your drains a chance to trigger Shadow Trance for a fast, free follow-up Shadow Bolt.
- Siphon Life and Shadow Mastery increase damage and self-healing, keeping downtime low.
- Demonic Embrace, Improved Voidwalker and Fel Vitality make your demon tank longer.
Druid: Feral leveling (0/31/20)
Cat form leveling with bear form for tough pulls · 0/31/20 · last point at level 60
Take cat and bear form damage and speed first, reach Leader of the Pack and Berserk, then add Furor and Naturalist from Restoration.
- Ferocity and Sharpened Claws make cat and bear abilities cheaper and crit more.
- Feral Swiftness and Feral Charge help you get to and stay on targets.
- Leader of the Pack and Berserk are strong for both solo play and dungeon groups.
- Furor and Natural Shapeshifter make shifting between forms and healing cheaper.
Adjusted for beta build 70245: Blizzard's October 1 notes removed King of the Jungle, so its 2 points went to Blood Frenzy (now 2/2) and Heart of the Wild. Not yet reviewed by an experienced player.