Click a talent to add a point, right-click to remove one. On a phone, tap a talent to open its details.
Arcane
0 pts
Fire
0 pts
Frost
0 pts
Point order by levelRecorded as you click
Add points to see the level at which each point is spent.
Recommended Mage builds
Starting points built from the beta talent data and Classic leveling experience. They have not yet been tested in the Forever client — adjust them as you play.
Frost leveling (20/0/31)
Safe solo leveling and area pulls · 20/0/31 · capstone at level 60 · Theorycraft
Take the Frostbolt and crit talents first, add Shatter, Cold Snap and Ice Barrier, then use Arcane Concentration and Arcane Meditation for mana.
Improved Frostbolt and Ice Shards make your main spell faster and harder hitting.
Improved Frost Nova, Shatter and Fingers of Frost reward the kite-and-freeze style that makes Mage leveling safe.
Cold Snap and Ice Barrier add emergency buttons for bad pulls.
Arcane Concentration and Arcane Meditation cut the time you spend drinking.
Compared with the Classic Era client (11 new, 27 changed, 16 unchanged). Tick “Mark changes from Classic” in the calculator to see these on the grid.
New talent
Tree
Ranks
Max rank effect
Improved Channeling
Arcane
5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Geometry
Arcane
2
Increases the range of your Arcane spells by 6 yards.
Arcane Impact
Arcane
3
Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast
Arcane
1
Blasts the target with energy, dealing 54 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding
Arcane
2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Missile Barrage
Arcane
1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Wake of Fire
Fire
2
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Incineration
Fire
3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Hot Streak
Fire
1
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Ice Lance
Frost
1
Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Fingers of Frost
Frost
2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
27 changed talents — Forever vs Classic
Arcane Focus (Arcane)
Forever: Improves your chance to hit with Arcane spells by 5%. Classic: Reduces the chance that the opponent can resist your Arcane spells by 10%.
Arcane Subtlety (Arcane)
Forever: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. Classic: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Magic Absorption (Arcane)
Forever: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. Classic: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Resilience (Arcane)
Forever: Increases your Armor by an amount equal to 50% of your Intellect. Classic: Increases your armor by an amount equal to 50% of your Intellect.
Improved Counterspell (Arcane)
Forever: Your Counterspell also Silences the target for 4 sec. Classic: Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditation (Arcane)
Forever: Allows 50% of your Mana regeneration to continue while casting. Classic: Allows 15% of your Mana regeneration to continue while casting.
Arcane Mind (Arcane)
Forever: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. Classic: Increases your maximum Mana by 10%.
Arcane Instability (Arcane)
Forever: Increases the damage done by your spells by 3% and your critical strike chance by 3%. Classic: Increases your spell damage and critical strike chance by 3%.
Arcane Power (Arcane)
Forever: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. Classic: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Improved Fireball (Fire)
Forever: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec. Classic: Reduces the casting time of your Fireball spell by 0.5 sec.
Impact (Fire)
Forever: Gives your Fire spells a 10% chance to stun the target for 2 sec. Classic: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul (Fire)
Forever: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. Classic: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Pyroblast (Fire)
Forever: Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec. Classic: Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
Improved Scorch (Fire)
Forever: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. Classic: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Master of Elements (Fire)
Forever: Your Fire and Frost critical strikes will refund 30% of their base mana cost. Classic: Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Blast Wave (Fire)
Forever: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
Combustion (Fire)
Forever: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells. Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost Warding (Frost)
Forever: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Elemental Precision (Frost)
Forever: Improves your chance to hit with Frost and Fire spells by 5%. Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Permafrost (Frost)
Forever: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%. Classic: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Improved Blizzard (Frost)
Forever: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec. Classic: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Ice Block (Frost)
Forever: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Shatter (Frost)
Forever: Increases the critical strike chance of all your spells against Frozen targets by 50%. Classic: Increases the critical strike chance of all your spells against frozen targets by 50%.
Improved Cone of Cold (Frost)
Forever: Increases the damage dealt by your Cone of Cold spell by 35%. Classic: Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap (Frost)
Forever: Finishes the remaining cooldown on all your other Frost spells. Classic: When activated, this spell finishes the cooldown on all of your Frost spells.
Winter's Chill (Frost)
Forever: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Classic: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier (Frost)
Forever: Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. Classic: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
All Mage talents
Arcane (18 talents)
Wand Specialization · row 1 · 2 ranks
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Arcane Focus · row 1 · 5 ranks
Rank 1: Improves your chance to hit with Arcane spells by 1%.
Rank 5: Improves your chance to hit with Arcane spells by 5%.
Improved Channeling · row 1 · 5 ranks
Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Subtlety · row 2 · 2 ranks
Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption · row 2 · 2 ranks
Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration · row 2 · 5 ranks
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience · row 2 · 2 ranks
Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry · row 3 · 2 ranks
Rank 1: Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.
Arcane Impact · row 3 · 3 ranks
Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
Rank 3: Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast · row 3 · 1 rank
Blasts the target with energy, dealing 54 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding · row 4 · 2 ranks
Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell · row 4 · 2 ranks
Rank 1: Your Counterspell also Silences the target for 2 sec.
Rank 2: Your Counterspell also Silences the target for 4 sec.
Arcane Meditation · row 4 · 3 ranks
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Missile Barrage · row 4 · 1 rank
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Presence of Mind · row 5 · 1 rank
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind · row 5 · 5 ranks
Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability · row 6 · 3 ranks
Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power · row 7 · 1 rank
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire (17 talents)
Wake of Fire · row 1 · 2 ranks
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Incineration · row 1 · 3 ranks
Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball · row 1 · 5 ranks
Rank 1: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite · row 2 · 5 ranks
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing · row 2 · 2 ranks
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
Impact · row 2 · 3 ranks
Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul · row 3 · 3 ranks
Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike · row 3 · 3 ranks
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast · row 3 · 1 rank
Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch · row 4 · 3 ranks
Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward · row 4 · 2 ranks
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Hot Streak · row 4 · 1 rank
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Master of Elements · row 4 · 3 ranks
Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass · row 5 · 3 ranks
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Blast Wave · row 5 · 1 rank
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power · row 6 · 5 ranks
Rank 1: Increases the damage done by your Fire spells by 2%.
Rank 5: Increases the damage done by your Fire spells by 10%.
Combustion · row 7 · 1 rank
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost (19 talents)
Frost Warding · row 1 · 2 ranks
Rank 1: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt · row 1 · 5 ranks
Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision · row 1 · 5 ranks
Rank 1: Improves your chance to hit with Frost and Fire spells by 1%.
Rank 5: Improves your chance to hit with Frost and Fire spells by 5%.
Ice Shards · row 2 · 5 ranks
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost · row 2 · 3 ranks
Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Improved Frost Nova · row 2 · 2 ranks
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite · row 2 · 3 ranks
Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Piercing Ice · row 3 · 3 ranks
Rank 1: Increases the damage done by your Frost spells by 2%.
Rank 3: Increases the damage done by your Frost spells by 6%.
Frost Channeling · row 3 · 3 ranks
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lance · row 3 · 1 rank
Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard · row 3 · 3 ranks
Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach · row 4 · 2 ranks
Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block · row 4 · 1 rank
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter · row 4 · 3 ranks
Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold · row 5 · 3 ranks
Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap · row 5 · 1 rank
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost · row 5 · 2 ranks
Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill · row 6 · 5 ranks
Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier · row 7 · 1 rank
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Mage talent FAQ
How many talent points does a Mage get in WoW Forever?
51. You get one talent point per level from level 10 to 60. The Legacy perk Talented can move up to five of those points earlier (levels 9 down to 5), so a fully Talented character has all 51 points at level 55.
How do talent rows unlock?
Each row of a Mage tree needs 5 more points spent in the rows above it in the same tree, so the bottom talent needs 30 points in that tree first. Talents with an arrow also need the talent above them at maximum rank.
How much did Mage talents change from Classic?
Comparing the Forever client with Classic Era: 11 of 54 Mage talents are new, 27 changed and 16 are unchanged.
Are these talents final?
No. This calculator uses beta build 70009 (Sep 24, 2026). Blizzard can change talents before and after the November 4 launch; the page updates automatically when a new client build appears.